STEAM GROUP
Total War Official TW-Official
STEAM GROUP
Total War Official TW-Official
7
IN-GAME
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Founded
June 15, 2018
Language
English
ABOUT Total War Official

Total War Franchise

Spanning feudal Japan, the Roman era, Medieval Europe and 18th century France, the Total War series brings the past to life with a unique mix of turn-based strategy and real-time land and naval battles.

Total War Forums[forums.totalwar.com]
Creative Assembly[www.creative-assembly.com]
POPULAR DISCUSSIONS
35 Comments
Jun 10 @ 4:55am 
at what point will you unban and apologize to the victims of your former community management?
May 17 @ 11:57pm 
Could you guys add voice commands to Total War games?
Jan 22 @ 11:48pm 
Let's talk about it for now.If you support it, please forward it to various platforms that CA can see, such as posting on Steam forums, CA official websites, and other platforms after computer translation. In order to make the game better and better, I hope everyone shares more! When reposting, please also call on other supporters to repost. Whenever one Spread it to10 bodies, 10 bodies will spread it 100 times. I believe the game will become better and better. Thank you for your support! The better, thank you all for your support!
Jan 22 @ 11:48pm 
The root cause of various boredom and bugs in the later stages of the game, as well as AI becoming foolish, sluggish, talkative, and unwilling to declare war in the strategic and combat levels, is now the evil of the save mechanism and rating mechanism.
6. I hope that the various resource reserves on the strategic map are infinite.
7. I hope that at the combat level, AI can understand how to utilize terrain, such as forests, highlands, especially those with impassable rock walls in some areas and impassable highlands in some areas, so that AI can use the impassable rock walls around the terrain to maximize the advantages of long-range troops.
8. We hope allies can play a role by actively (without the need for players to send signals) helping to defend or attack cities during battles triggered in the campaign. AI allies should also do the same and actively help AI defend or attack cities, which is the meaning of allies.
Jan 22 @ 11:44pm 
5. correct save mechanism. There are always some irrelevant things stored in the save, such as manual battle records and rating records in each battle, as well as changes in the territory of each AI force in each round, events in each round, and even useless information such as what soldiers and buildings I built. There is no need to record the timeline rating records of battles and campaigns, which occupies the save space. Can you set a button or option for players to choose whether to record these unnecessary things, and whether to enable the rating statistics mechanism and achievement mechanism of battles and campaigns? Otherwise, the save of a battle will continue to increase as the battle time prolongs, leading to the possibility of later AI becoming foolish and sluggish, and even unable to read the save.
Jan 22 @ 11:40pm 
3. It is hoped that the differences in AI aggressiveness, campaign enthusiasm, and combat intelligence between different difficulty levels can be made more apparent. AI in extremely difficult and legendary difficulty levels should be enhanced to cater to veteran players, while AI in simple and medium difficulty levels can be weakened to cater to beginners.
4. It is hoped that when a battle is triggered in the campaign, all the bullet craters, bones, object debris, scorched earth bloodstains (including neutral buildings, cities, trees, rocks, rivers, and burnt marks) and other things and traces left over from the battle process can be cleaned up when entering the battle map of the area again. Otherwise, the battlefield will become increasingly congested and the AI will become more and more stupid and sluggish as a result.
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