Source Filmmaker

Source Filmmaker

Expand Your Movie Universe
Discover new assets to add to your movie. Collaborate with your friends. Create and share assets with all the users of the SFM.
詳細情報
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Source Filmmaker Discussions
Welcome to the Source Filmmaker discussions section. You can use this space to ask questions and discuss the Source Filmmaker. Please try to keep conversations on-topic and use appropriate language. The rules and guidelines posted on the Steam Public Users’ Forums ( http://forums.steampowered.com/forums/showthread.php?t=651173 ) are the same guidelines for this discussion area.
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1-15 / 32 のコメントを表示
How do we go abouts bringing over models from GMod or otherwise on to SFM?
you can copy them into your SFM mod, but you will likely hit compatibility issues depending on which assets you're porting.
p h X の投稿を引用:
more games?
Soon.
Yes, I need to use this with my HL2DM maps.
I am having issues downloading SFM, when I try to install it from the main page, it gets to the point where it says "Prepping SFM files for install" and then I get an error message that says "Connection timeout"

how can I fix this?
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a keyframe alternative would just help so much.
Genki-JAM の投稿を引用:
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a keyframe alternative would just help so much.

the graph editor is keyframes
Is there a link to some place that explains adding assets to that game engine? And making custom levels ect..?
Pat の投稿を引用:
Genki-JAM の投稿を引用:
Will keyframe animation be added to SFM sometime in the future? This other method just seems to get too messy and confusing after a bit. I'm still trying to learn it and work with it, but having a
keyframe alternative would just help so much.

the graph editor is keyframes
Yeah I actually meant to come back and delete that post. I went back into the tutorials and re-watched that one. Things are SO much smoother now.
When I'm using SFM, the viewport is really laggy. The Game View, however, runs perfectly fine. Can anybody help? I don't want to wait for the full release just to do some little edits to Meet the Heavy.
When I try to record my characters (Using F11 to position them, then press record) I can move, shoot and jump, but then when i press ESC when im done, then play it back, it just shows them stand there where i pressed ESC. I tryed going to the BEGINNING of the shot and they were still standing in the same spot. Please help.
Will be sfm aviable in games like CSS, HL2 or L4D2?
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1-15 / 32 のコメントを表示
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