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    <title>Trigger Hurt RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/triggerhurt]]></link>
    <description><![CDATA[Events and Announcements for Trigger Hurt]]></description>
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    <generator>Steam Community RSS</generator>
    <item>
      <title>Reddit campaign, please upvote now!</title>
      <description>We're going to try for +50 upvotes at least, please upvote and send to all of your friends. The aim is to attempt to find any long lost TS players out there. Thanks!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.reddit.com/r/pcgaming/comments/amjmps/the_specialists_the_matrix_mod_built_in_ue4/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://www.reddit.com/r/pcgaming/comments/amjmps/the_specialists_the_matrix_mod_built_in_ue4/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/1751240527155948961]]></link>
      <pubDate>Sat, 02 Feb 2019 23:19:15 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/1751240527155948961</guid>
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    <item>
      <title>Calling all TS fans!</title>
      <description>Hello everyone, it's a been a long time. I've been busy with many other projects over the years and have been sharpening my skills in UE4 with much success. Recently I've been inspired to try again at recreating The Specialists and bring Trigger Hurt back to life. It's a dream that I hold dearly and TS has been my inspiration for creating games from the beginning. This has lead me to attempt to bring our fractured community together for another push and to collect as many donations as possible to reach our goal. I've been in contact with multiple proficient UE4 C++ programmers and I believe that a goal of $3,000 and royalty benefits should be enough for a lead programmer to take charge for good. As soon as we have that role filled, I'm confident I'll be able to fill in the rest of the development team with my amount of connections and contacts.&lt;br&gt;&lt;br&gt;Please use this broken link: &lt;b&gt;gofundme .com/trigger-hurt-lead-programmer-funds&lt;/b&gt; and spread awareness! Thank you, you can also find the links on our discord and other content: &lt;b&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F5yhWEVr&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/5yhWEVr&lt;/a&gt;&lt;/b&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/1752366073293046757]]></link>
      <pubDate>Wed, 30 Jan 2019 00:58:22 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/1752366073293046757</guid>
    </item>
    <item>
      <title>Sum up for 2016</title>
      <description>Hello my fellow sprayers, it's been awhile since I made an update, but I wanted to wait until we had much more concrete additions before making another, which now is a great time to do that. So here's our total sum for how much we got done in 2016!&lt;br&gt;&lt;br&gt;We have a fully networked multiplayer first and third person shooter. Dives and slides, and rolls from slides (prone rolling). Wall jumping. Stunt chaining. Slow motion per kill. At least twelve weapons, though only two are implemented for the moment. Weapon recoil, particles, and sound fx. Projectile bullets and ricocheting. Foot step sounds by material type. Many implemented animations, of which are still work in progress, and many more to come. &lt;br&gt;&lt;br&gt;All of this has been made possible by our programmers, StutterMeThis, praydog, and Knoxeh. As well as our friend Exec.Script who has been a big help since the start.&lt;br&gt;&lt;br&gt;There is much to come for 2017 and we are expecting to have public prototype testing in 1-2 months. There are a couple major implementations being worked on the side in the mean time, such as networked procedural destruction and drivable vehicles, these will take a considerable amount of time but will play a major role in creating much more dynamic gameplay.&lt;br&gt;&lt;br&gt;We will be accepting a very limited amount of internal testers very soon, so you if you are interested please join our &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F0rh61ZqxviCjJ6Oc&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;, thanks.&lt;br&gt;&lt;br&gt;Oh yea go &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpuu.sh%2Ft8lJ9.webm&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[puu.sh]&lt;/span&gt; to see a quick gameplay clip :)&lt;br&gt;&lt;br&gt;&lt;span class=&quot;bb_spoiler&quot;&gt;&lt;span&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F3972424%2FShareX%2F2016%2F12%2F2016-12-28_23-34-20.webm&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Advanced wall jumping.&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[dl.dropboxusercontent.com]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/607256830610429781]]></link>
      <pubDate>Mon, 02 Jan 2017 01:14:26 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/607256830610429781</guid>
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    <item>
      <title>Weapons &amp; Updates</title>
      <description>Alright lads, so good news, we've been adding to our armory lately and stocked up ourselves with the following weapons: Remington 870. AK-47. MP5 A5. Desert Eagle. G17. After careful placement and photoshopping I bring you a fancy render taken in-game which you can see here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi.imgur.com%2Fx7FF1nt.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i.imgur.com/x7FF1nt.jpg&lt;/a&gt; &lt;br&gt;&lt;br&gt;As for other updates, we are beginning character animations (again) next week with a promising animator with a task list that extends beyond 100 animations at the very least, but he is very interested in the project and is as excited as we are to have him on board. I can't wait to see what he will have for us for the first couple of weeks. We can also expect some fancy new sound effects added in October by the likes of &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftomwrightsound.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Tom Wright&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[tomwrightsound.com]&lt;/span&gt;, be sure to check out his work.&lt;br&gt;&lt;br&gt;In the meantime we are heavily focused on implementing gameplay mechanics such as stunts and other movement based features as well as maximizing fluidity overall for smooth exchanges and air to ground transactions, etc.&lt;br&gt;&lt;br&gt;That's it for now, be sure to follow us on &lt;a class=&quot;bb_link&quot; href=&quot;https://twitter.com/TriggerHurtGame&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Twitter&lt;/a&gt; if you like what we do, thanks.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/898856257575930442]]></link>
      <pubDate>Sun, 25 Sep 2016 03:01:54 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/898856257575930442</guid>
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    <item>
      <title>Mercs are in!</title>
      <description>As part of the three factions, I introduce to you the second of which are the Mercs, or mercenaries. Read their backstory below, written by Othersider.&lt;br&gt;&lt;br&gt;“Money is Half the Reward” - The most hardened soldiers of fortune from the world’s top PMCs, no hit is too big for the Mercs. From the streets of Baghdad to the jungles of the Congo, these war dogs have been everywhere, seen everything, and killed everyone. Some members have reportedly refused payment for their work, stating that the satisfaction of killing is payment enough.&lt;br&gt;&lt;br&gt;And of course what you came here to see, enjoy this &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi.imgur.com%2FAncN1Uw.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;4K render of the male Merc&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[i.imgur.com]&lt;/span&gt;.&lt;br&gt;&lt;br&gt;As always, be sure to join our &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F0rh61ZqxviCjJ6Oc&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;, thanks.</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/885342693252598181]]></link>
      <pubDate>Fri, 26 Aug 2016 23:21:04 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/885342693252598181</guid>
    </item>
    <item>
      <title>Hard Boiled - 9:30PM EST Tonight!</title>
      <description>Starts in exactly 2 hours and 30 minutes, be sure to join the group chat and go to the stream: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fconnectcast.tv%2FDementei&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://connectcast.tv/Dementei&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/888719673339913042]]></link>
      <pubDate>Wed, 17 Aug 2016 23:00:29 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/888719673339913042</guid>
    </item>
    <item>
      <title>From Seals to Cells, take a look!</title>
      <description>As promised four days ago I had talked about unveiling our first character model and today I am glad to say I am able to do that. We've had a rough start as usual (Per TS project remake, you know how these things go), but we are finally picking up a lot of wind and our boat is sailing a bit quicker now. With a new almighty programmer driving the project forward I feel almost nothing is impossible for Trigger_Hurt. Alright so let's talk about our first player model for the Cells faction, but first I'll let Othersider explain who they are:&lt;br&gt;&lt;br&gt; “Sweet, Brutal Justice” - Comprised of law enforcement agents from both the state and federal levels, the Cells are some of the best-trained operators on the frontlines. Proficient in urban combat from the rooftop marksman down to the Muay Thai expert, no target is safe in their sights. &lt;br&gt;&lt;br&gt;And here you can see our essentially finished male &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fimgur.com%2Fa%2F7cFqJ&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Cell&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[imgur.com]&lt;/span&gt; player model. It is only about 6500 tris and is game ready. We will be implementing this guy as soon as our animations are done, so stay tuned sprayers more to come soon.</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/888719241771505354]]></link>
      <pubDate>Mon, 15 Aug 2016 00:14:30 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/888719241771505354</guid>
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    <item>
      <title>New programmer &amp; more!</title>
      <description>Hey sprayers, please take the time to welcome our new programmer! StutterMeThis aka Agent Orange. With the help of MoreHotSauce and possibly The_French, we will be shifting Trigger_Hurt today to a fresh project to rework essentially everything while using all of the old code as reference. This may seem like a step back, but trust me when i say it is a large step forward and development will be much more steady from now on. Sorry for another post without any concrete content, I'd just like to reinforce everyone's hope for this project (including my own) as we slowly start to pull things together.&lt;br&gt;&lt;br&gt;In other news, character animations are still in the works, they were estimated to be finished by now, but they're getting there and I will be sure to post about them inside the game next time. Our first character model for the Cells faction is also in the works, they are the recreation and reimagination of the Seals from TS, the rough draft will be done this week so look forward to that.&lt;br&gt;&lt;br&gt;That's all for now, in the mean time our website will be under construction instead of our boring landing page we have now, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.triggerhurt.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.triggerhurt.com&lt;/a&gt; &lt;br&gt;&lt;br&gt;You can also follow us on Twitter, &lt;a class=&quot;bb_link&quot; href=&quot;https://twitter.com/TriggerHurtGame&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://twitter.com/TriggerHurtGame&lt;/a&gt;&lt;br&gt;&lt;br&gt;See you around.</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/888718832546926169]]></link>
      <pubDate>Wed, 10 Aug 2016 05:02:35 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/888718832546926169</guid>
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    <item>
      <title>Character animations incoming!</title>
      <description>Animations. The vital core aspect of which The Specialists is founded upon, one could say that it makes up more than half of the game itself. Today I am glad to announce that all of the character animations are in the works by a contracted professional animator. He esimates it will take a couple weeks, so by the beginning of August we'll be in business, and that much closer to an awesome prototype with those out of the way.&lt;br&gt;&lt;br&gt;I did manage to grab a sample of the animations over our Skype call, you can take a look for yourself here, this is the one handed dive and landing into a roll from a dive: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fi.imgur.com%2Fftfk8mE.gifv&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://i.imgur.com/ftfk8mE.gifv&lt;/a&gt;&lt;br&gt;&lt;br&gt;If you observe closely you can tell it looks much like TS, as that is his main reference I gave to him. If you feel it's okay to have a similar approach to the animations then let us know, but if you think maybe we should take a different direction then send some references to what you think could be better.&lt;br&gt;&lt;br&gt;You may also be wondering about our first character model, this too is in progress, and I will be sure to make a new announcement when it's ready.&lt;br&gt;&lt;br&gt;Thanks and as always join up to stay connected on our &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F0rh61ZqxviCjJ6Oc&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/894345997986661959]]></link>
      <pubDate>Wed, 13 Jul 2016 03:41:14 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/894345997986661959</guid>
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      <title>We have boosting!</title>
      <description>As one of our first tasks, we have set out to fully recreate the movement from The Specialists, knowing that it is the most defining feature of that game as it will be for this one. Currently as of today we have ground and air acceleration, bunny hopping (maintaining momentum), ramp sliding (surfing), as well as ramp trimping (bouncing off of ramps carrying momentum). These are the necessary basics required in order to have the same feel as GoldSrc, and they will work in correlation when stunts are added here very soon.&lt;br&gt;&lt;br&gt;Here's a small video showcasing the early form of boosting, which will be refined as it's currently too wide of an angle in order to accelerate: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fstreamable.com%2Ft3n7&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://streamable.com/t3n7&lt;/a&gt;&lt;br&gt;&lt;br&gt;The first jump is just a normal jump at the speed of running at 610 velocity, the second jump is when actual acceleration is applied. You are able to accel before the jump, as well as during the jump and make those wider gaps.&lt;br&gt;&lt;br&gt;That's all for now, we'll have more to show soon.&lt;br&gt;Join our development &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F0rh61ZqxviCjJ6Oc&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord.&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[discord.gg]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/triggerhurt/announcements/detail/893219754878206275]]></link>
      <pubDate>Sat, 09 Jul 2016 04:51:32 +0000</pubDate>
      <author>Relinquish</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/triggerhurt/announcements/detail/893219754878206275</guid>
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