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      <title>BASIC TARGET PLOTTING  &amp; TDC SET-UP in the game Wolfpack.</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/HgZa_lxPG_A&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://youtu.be/HgZa_lxPG_A&lt;/a&gt;&lt;br&gt;&lt;br&gt;There are several methods to get a solution that results in torpedoes on target. I'm not claiming this is the best but it works for me, doesn't require a Microsoft spreadsheet, and is pretty accurate and quick. From the time we select our target  and make our first course change to torpedo impact is less than 12 minutes. &lt;br&gt;&lt;br&gt;&lt;br&gt;Steps&lt;br&gt;  Select target&lt;br&gt;  Plot own course to intercept&lt;br&gt;  Plot target range and bearing&lt;br&gt;  Get speed estimate&lt;br&gt;  Plot target range and bearing&lt;br&gt;  Plot target AOB&lt;br&gt;  Sink target</description>
      <link><![CDATA[https://steamcommunity.com/groups/subsim/announcements/detail/3361393727273401848]]></link>
      <pubDate>Wed, 10 Aug 2022 11:11:06 +0000</pubDate>
      <author>SUBSIM</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/subsim/announcements/detail/3361393727273401848</guid>
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      <title>Wolfpack Update: Full U-Boat Access</title>
      <description>Update 0.26 has been released on the beta branch!&lt;br&gt;&lt;br&gt;This is the first iteration of the interior, and not all interactable systems have been added or integrated yet.&lt;br&gt;&lt;br&gt;Up next is the fully animated and intractable engines, the new playable engine chief officer, adding the missing equipment and details from the radio and sonar rooms as well as torpedo reloading.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/xeN_lNkUxqQ&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://youtu.be/xeN_lNkUxqQ&lt;/a&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/subsim/announcements/detail/3361392458126186596]]></link>
      <pubDate>Thu, 28 Jul 2022 14:06:18 +0000</pubDate>
      <author>SUBSIM</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/subsim/announcements/detail/3361392458126186596</guid>
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    <item>
      <title>Wolfpack is released! Includes solo play.</title>
      <description>The big day is here, Wolfpack is out. After three years of development, we have our game ready for play. Wolfpack is an immersive online co-op simulation, the first of its kind. You can play as the Captain, Navigator, Helmsman, Sonar  or Helmsman. Each man has a role and if they operate as a team, they could save the war for Germany.&lt;br&gt;&lt;br&gt;Wolfpack is designed to compel the players to run the U-boat like a real machine. Each player controls a crew member with different duties and responsibilities. For example, to dive, the top hatch must be closed by the captain, the diesel engine must be turned off by the helmsman, the ballast vents must be opened by the sonar officer, the map updated by the navigator, and the dive planes must be rotated by the dive officer. Every operation onboard the sub is a skill position.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://store.steampowered.com/app/490920/Wolfpack/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Get your own U-Boat on Wolfpack&lt;/a&gt;&lt;/u&gt;&lt;/b&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/subsim/announcements/detail/1807539164822683132]]></link>
      <pubDate>Sun, 17 Mar 2019 00:04:05 +0000</pubDate>
      <author>SUBSIM</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/subsim/announcements/detail/1807539164822683132</guid>
    </item>
    <item>
      <title>Vote to Greenlight Cold Waters!</title>
      <description>Cold Waters, vote here: &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=770691721&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_2&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=770691721&lt;/a&gt;&lt;br&gt;&lt;br&gt;Subsim forum discussion here: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.subsim.com%2Fradioroom%2Fshowthread.php%3Fp%3D2437651%23post2437651&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.subsim.com/radioroom/showthread.php?p=2437651#post2437651&lt;/a&gt;&lt;br&gt;&lt;br&gt;This looks like a really great game, from concept to gameplay design. I think you will like it.&lt;br&gt;&lt;br&gt;Neal&lt;br&gt;SUBSIM&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/subsim/announcements/detail/907863771919425845]]></link>
      <pubDate>Wed, 28 Sep 2016 14:47:47 +0000</pubDate>
      <author>SUBSIM</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/subsim/announcements/detail/907863771919425845</guid>
    </item>
    <item>
      <title>The Quest for a STEAM version of Crash Dive</title>
      <description>Hi fellows, &lt;br&gt;I know many of you have seen the post in the Subsim forum about Crash Dive and Scott's efforts to port it to PC. Here's the link to the Steam Greenlight page for Crash Dive, if you can take 12 seconds to hit the YES button, it will help get this great game to the next level.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=376269365&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_3&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=376269365&lt;/a&gt;&lt;br&gt;&lt;br&gt;Good Hunting!&lt;br&gt;Neal&lt;br&gt;SUBSIM</description>
      <link><![CDATA[https://steamcommunity.com/groups/subsim/announcements/detail/163590751518724717]]></link>
      <pubDate>Sun, 22 Feb 2015 23:18:50 +0000</pubDate>
      <author>SUBSIM</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/subsim/announcements/detail/163590751518724717</guid>
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