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    <title>TF2 PropHunt RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/PropHunt]]></link>
    <description><![CDATA[Events and Announcements for TF2 PropHunt]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>The TF2Maps.net 72Hr Jam</title>
      <description>TL;DR: Check this out: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftf2maps.net%2Fthreads%2Fthe-2016-winter-72hr-tf2jam.26708%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://tf2maps.net/threads/the-2016-winter-72hr-tf2jam.26708/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hey everyone,&lt;br&gt;&lt;br&gt;I'm just hijacking this group really quickly to let you guys know about the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FTF2Maps.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;TF2Maps.net&lt;/a&gt; 72hr Jam. Over the year's our 72hr events have become wildly popular with the last one producing nearly 70 maps for TF2 player's to enjoy.&lt;br&gt;&lt;br&gt;This time we're trying something different and getting content-creators of all walks involved. If you're a mapper, artist, moddler, youtuber, or just want to to get involved you should take head over to take a look at &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Ftf2maps.net%2Fthreads%2Fthe-2016-winter-72hr-tf2jam.26708%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;the event page&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[tf2maps.net]&lt;/span&gt;&lt;br&gt;&lt;br&gt;Hopefully we could even see some new PropHunt maps! If you'd like to test a map for PropHunt in conjunction with this event, give me a poke and I'll try and hook you up with a server to test on, and players to test with.&lt;br&gt;&lt;br&gt;And now, back to our usual programming, thanks for reading!&lt;br&gt;- Geit, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FTF2Maps.net&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;TF2Maps.net&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/726571055135756599]]></link>
      <pubDate>Thu, 21 Jan 2016 03:41:29 +0000</pubDate>
      <author>Geit</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/726571055135756599</guid>
    </item>
    <item>
      <title>Redux Server owners: TF2Items 1.6.4 is now mandatory</title>
      <description>I keep forgetting to post this, but if you're seeing server crashes on PropHunt, update TF2Items to &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuilds.limetech.org%2F%3Fp%3Dtf2items&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;TF2Items 1.6.4&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[builds.limetech.org]&lt;/span&gt; or newer.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/108445669052269997]]></link>
      <pubDate>Sun, 15 Nov 2015 19:04:48 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/108445669052269997</guid>
    </item>
    <item>
      <title>PropHunt Redux 3.3.3 released</title>
      <description>There's a new version of PropHunt Redux out.&lt;br&gt;&lt;br&gt;If you are using PropHunt Redux, I strongly encourage updating to this version as it fixes both a team switch issues and a crashing issue if you're using the DHooks extension.  It also includes new configurations for the Gun Mettle weapons.&lt;br&gt;&lt;br&gt;You can grab the newest version from the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fpowerlord%2Fsourcemod-prophunt%2Freleases%2Ftag%2Fv3.3.3&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;3.3.3 Release page&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;.&lt;br&gt;&lt;br&gt;Note: The &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=266709157&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;PropHunt Redux Server Setup guide&lt;/a&gt; has also been updated with PropHunt Redux 3.3.3... as well as some new and updated maps.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/125322749183595657]]></link>
      <pubDate>Sun, 12 Jul 2015 17:56:26 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/125322749183595657</guid>
    </item>
    <item>
      <title>GunMettle Update (for server owners)</title>
      <description>Hi everybody,&lt;br&gt;&lt;br&gt;Here's what you need to get your PropHunt server up and running properly after today's update:&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuilds.limetech.org%2F%3Fproject%3Dtf2items&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;TF2Items 1.6.2&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[builds.limetech.org]&lt;/span&gt;.  As of this writing, build 270 is the newest.&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fraw.githubusercontent.com%2Fpowerlord%2Fsourcemod-prophunt%2Fmaster%2Faddons%2Fsourcemod%2Fgamedata%2Ftf2-roundend.games.txt&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;An updated PropHunt gamedata file&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[raw.githubusercontent.com]&lt;/span&gt;.  This fixes team switching not working.&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fraw.githubusercontent.com%2Fpowerlord%2Fsourcemod-prophunt%2Fmaster%2Faddons%2Fsourcemod%2Fdata%2Fprophunt%2Fprophunt_config.cfg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;A new PropHunt configuration file&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[raw.githubusercontent.com]&lt;/span&gt;.  This fixes the new weapons not following the normal PropHunt rules.&lt;br&gt;&lt;/li&gt;&lt;li&gt;TF2Attributes may need to be disabled until it has new gamedata.  While PropHunt Redux supports it, it is only used for fall damage support and PropHunt Redux will fall back to a different method if it is disabled.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;I will repackage PropHunt Redux over the weekend to include the new gamedata and configuration file by default.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/125322117057701522]]></link>
      <pubDate>Fri, 03 Jul 2015 03:52:40 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/125322117057701522</guid>
    </item>
    <item>
      <title>PropHunter servers: New TF2Items required</title>
      <description>Hi PropHunt server owners,&lt;br&gt;&lt;br&gt;Tuesday's update apparently broke the TF2Items extension.  If you are running PropHunt Redux, a &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuilds.limetech.org%2F%3Fp%3Dtf2items&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;new version&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[builds.limetech.org]&lt;/span&gt; of TF2Items is required.&lt;br&gt;&lt;br&gt;Additionally, I've been hearing that the SourceMod 1.6.x GameData has not been updated for changes to critical hit detection.  PropHunt uses this to do both the Flamethrower flying effect and the self-damage effect.&lt;br&gt;&lt;br&gt;SourceMod 1.7.0 seems to work fine for PropHunt servers.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/195119665681667420]]></link>
      <pubDate>Fri, 03 Apr 2015 01:29:46 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/195119665681667420</guid>
    </item>
    <item>
      <title>New weapon config file</title>
      <description>Hi guys.  I created a &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.alliedmods.net%2Fattachment.php%3Fattachmentid%3D140984%26amp%3Bd%3D1419298347&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;new weapon config file&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[forums.alliedmods.net]&lt;/span&gt; for PropHunt Redux that properly sets the weapon damage of the new weapons.  Unzip it and put it in the addons/sourcemod/data/prophunt directory.&lt;br&gt;&lt;br&gt;Since in the default config, all demo grenade and stickybomb launchers are restricted, the new ones are restricted.  The shotgun is currently not restricted, but we may restrict it for Pyros only depending on feedback.&lt;br&gt;&lt;br&gt;SIDE NOTE:  You need the latest SourceMod GameData for self-damage to work.  If you're having trouble getting GameData downloaded, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforums.alliedmods.net%2Fshowthread.php%3Ft%3D253473&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;report about it on AlliedModders&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[forums.alliedmods.net]&lt;/span&gt;.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/201865556546040393]]></link>
      <pubDate>Tue, 23 Dec 2014 02:19:19 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/201865556546040393</guid>
    </item>
    <item>
      <title>PropHunt now fixed</title>
      <description>Today's TF2 update made players stop crashing out if they see a prop die.&lt;br&gt;&lt;br&gt;You may now resume Prop Hunting.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/201864922545968334]]></link>
      <pubDate>Tue, 16 Dec 2014 00:17:53 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/201864922545968334</guid>
    </item>
    <item>
      <title>Clients crashing when props killed</title>
      <description>I'm aware of this issue and I'm looking to see if I can find what's causing it and/or a way of working around it.&lt;br&gt;&lt;br&gt;2014-12-10 update: Eric Smith from Valve is now aware of the problem.&lt;br&gt;Nothing I've tried so far as a workaround has worked.  I have a few other ideas, but if Valve is looking into the problem, not sure if I should spend my time working on a fix.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/201864921839941590]]></link>
      <pubDate>Wed, 10 Dec 2014 02:37:03 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/201864921839941590</guid>
    </item>
    <item>
      <title>PropHunt and Dhooks fix</title>
      <description>If you run a PropHunt Redux server and use the DHooks extension, you'll need an &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fpowerlord%2Fsourcemod-prophunt%2Freleases%2Fdownload%2Fv3.2.1%2Ftf2-roundend.games.txt.zip&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;updated GameData file&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt; for the team switching to work properly again.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/198478973811564977]]></link>
      <pubDate>Thu, 11 Sep 2014 01:59:40 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/198478973811564977</guid>
    </item>
    <item>
      <title>PropHunt fixed with SourceMod 1.5.4-git4087 or newer.</title>
      <description>I apologize for not posting this sooner.&lt;br&gt;&lt;br&gt;PropHunt is working again if you use SourceMod 1.5.4-git4087 or newer.&lt;br&gt;&lt;br&gt;Note that I have not tested PropHunt against SourceMod 1.6, but I assume it will work.  SM 1.6.0 final is expected to replace SM 1.5.3 as the stable release sometime in the near future.&lt;br&gt;&lt;br&gt;Two new PropHunt maps have been spotted in the wild: ph_campsite_a3 and ph_nightclub_v0_5.  Configuration files for these will be included in the next PropHunt Redux release, which is currently in alpha testing.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PropHunt/announcements/detail/1621609200753457646]]></link>
      <pubDate>Sun, 29 Jun 2014 16:04:35 +0000</pubDate>
      <author>Powerlord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PropHunt/announcements/detail/1621609200753457646</guid>
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