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    <atom:link href="https://steamcommunity.com/groups/JC2-MP" rel="self" type="application/rss+xml" />
    <title>Just Cause 2 Multiplayer RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/JC2-MP]]></link>
    <description><![CDATA[Events and Announcements for Just Cause 2 Multiplayer]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>0.3 Released</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state&lt;br&gt;        &lt;/li&gt;&lt;li&gt;StaticObjects with the `fixed` flag set to false will now properly simulate rotation&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Refactored renderer to properly adhere to the Just Cause 2 threading model&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Text renderer will now re-use buffers whenever possible to improve performance&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug with first main menu background not being resized to fit on the screen&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added ModuleError event for handling errors caused by client/server Lua modules&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added Roads class, allowing scripters to use global road pathfinding&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added LocalPlayer:GetAimMode and the AimMode enum&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added Chat:Get/SetPosition and Chat:ResetPosition&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added TraverseType, RoadType and SpeedLimit enums&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors &lt;b&gt;(Breaking change)&lt;/b&gt;&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/1264795610743918266]]></link>
      <pubDate>Sun, 28 May 2017 12:29:14 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/1264795610743918266</guid>
    </item>
    <item>
      <title>0.2.3 Release</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;0.2.3 Patch&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where vehicle mounted guns rotation could become mirrored.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again!&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Removed unsynced sentry turrets and cannons from the game.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where vehicles could become invulnerable if repaired while about to explode.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where RakNet was unintentionally creating a listen socket on port 80.&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Changed Firestarter achievement to require 1,000 kills instead of 3,000.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Changed Only Human achievement to spread virally. If you kill a player who has the achievement, you will also be granted it.&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added EntityBulletHit event that triggers when the local player hits a Player or NPC with a bullet.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;LocalPlayerExitVehicle now fires when the player's vehicle is removed while they were in it.&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added GetOutlineEnabled, SetOutlineEnabled, and SetOutlineColor to Characters and StaticObjects.&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Note:&lt;/b&gt; a running changelog for each new version is maintained on the wiki, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FChangelog&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;see here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;.</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/845941591688887002]]></link>
      <pubDate>Sun, 23 Oct 2016 15:56:37 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/845941591688887002</guid>
    </item>
    <item>
      <title>All Good Things..</title>
      <description>Hey everyone,&lt;br&gt;&lt;br&gt;This post has been a long time coming. We've been putting off writing it for a while for a variety of reasons, but the most important is, has, and will always be, our desire to do right by our fans.&lt;br&gt;&lt;br&gt;It is on this note that we're regretfully announcing the indefinite halt of JC3-MP development. We know you've been waiting for news over this past year - your desire to play it is matched by our desire to make it - but there's a good reason.&lt;br&gt;&lt;br&gt;Good and bad news often come in pairs, and this case is no exception; several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future. As part of Avalanche, I'll be able to bring many of the things you know and love from JC2-MP into future Avalanche experiences, while reaching heights that a mere mod couldn't facilitate. Unfortunately, due to time constraints, neither I or the rest of the team can actively pursue development on JC3-MP; our lives are just too busy to allow for it right now.&lt;br&gt;&lt;br&gt;We will still be maintaining JC2-MP where appropriate - while we're not actively adding new features, we will fix bugs, maintain stability, and ensure that JC2-MP remains a quality experience for players present and future. We're still searching for solutions to our most prevalent issues (including AMD compatibility without workarounds); hopefully, we'll be able to make headway in the future.&lt;br&gt;&lt;br&gt;As a closing note, we'd like to thank our loyal fanbase for all the support over the years. While we know we haven't always been the most communicative, our hearts have always been behind our mod(s) and their players. All of us remember the many wonderful moments we had in the beta tests and joining random servers well after release; on behalf of the team, thank you to all of the players, server owners, scripters, and you for everything. We couldn't have done any of it without your ongoing support.&lt;br&gt;&lt;br&gt;And hey, you never know what might happen in the future - we might see you down the line in another adventure :)&lt;br&gt;&lt;br&gt;Trix (Cameron Foote, Lead Developer)&lt;br&gt;with Philpax (Mithun Hunsur, Co-Lead Developer), jaxm (Troy Myers, Co-Lead Developer), Fkids (Evgeniy Andreev, Developer), dreadmullet (Developer), Woet (Wouter van Eekelen, System Administrator)</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/851561540924866755]]></link>
      <pubDate>Sun, 10 Jul 2016 18:57:49 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/851561540924866755</guid>
    </item>
    <item>
      <title>0.2.2 Released</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;0.2.2 Patch&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players&lt;br&gt;&lt;/li&gt;&lt;li&gt;Vehicles are now unloaded when the player teleports to a location outside their range&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed client crash from passing an empty string to chat methods like Chat:Print&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue with the renderer&lt;br&gt;&lt;/li&gt;&lt;li&gt;GWEN now blocks main menu inputs where appropriate&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added SharedObject equality operator&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added SteamId.IsValid(string)&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added Config:GetValue(string category, string value)&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Note:&lt;/b&gt; a running changelog for each new version is maintained on the wiki, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FChangelog&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;see here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;.</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/877443552082643127]]></link>
      <pubDate>Sat, 13 Feb 2016 15:02:07 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/877443552082643127</guid>
    </item>
    <item>
      <title>JC3-MP Trailer Released!</title>
      <description>Happy New Year everyone, as we make our way into the New Year we wanted to take a moment to show off a little somethin' somethin' we've been working on! Introducing JC3-MP!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://youtu.be/B8KnCaocyCo&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt; Check out the trailer here &lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/809885537378471386]]></link>
      <pubDate>Thu, 31 Dec 2015 14:33:55 +0000</pubDate>
      <author>jaxm</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/809885537378471386</guid>
    </item>
    <item>
      <title>0.2.1 Released</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;0.2.1 Patch&lt;/div&gt;&lt;br&gt;A server update is &lt;b&gt;&lt;i&gt;not required&lt;/i&gt;&lt;/b&gt; as the server specific changes are API bug-fixes, however it is recommended.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added a timeout to player damage so kills aren't incorrectly attributed at a later time&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Server&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added World:SetValue and World:GetValue&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Server&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed a bug where Player:GetAvatar could return another player's avatar&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;Note:&lt;/b&gt; a running changelog for each new version is maintained on the wiki, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FChangelog&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;see here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;.</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/747957754451403852]]></link>
      <pubDate>Mon, 23 Nov 2015 17:23:49 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/747957754451403852</guid>
    </item>
    <item>
      <title>0.2 Released</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Key Information&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Scriptable Client Actors&lt;/div&gt;Scripters can now create their own client-side NPC's!&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Civilian Model Support&lt;/div&gt;All civilian models are now available to use!&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Depth-Tested Rendering&lt;/div&gt;Render inside of the game world!&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Basic Unicode Support&lt;/div&gt;Allowing use of more languages.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Main Menu Overhaul&lt;/div&gt;Convenient access to your favorite servers.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Steam Achievements&lt;/div&gt;Unlock them by completing tasks with players.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Other Major Features:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Major sync improvement to vehicles and on-foot weapons&lt;br&gt;&lt;/li&gt;&lt;li&gt;Implementation of following classes, which greatly improve client/server communication:&lt;br&gt; &lt;ul class=&quot;bb_ul&quot;&gt;  &lt;li&gt;SharedObject&lt;br&gt;  &lt;/li&gt;&lt;li&gt;NetworkObject&lt;br&gt;  &lt;/li&gt;&lt;li&gt;WorldNetworkObject &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Extended ability to store values from player-only to all entities&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed major bug causing random models/effects to become invisible&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;0.2 Changelog&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Added support for all of the previously unsupported civilian models&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Steam achievements&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added SharedObject class&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added NetworkObject class&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added WorldNetworkObject class&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added basic UTF-8 support to Lua strings&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added SetUnicode(boolean) global function&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added storage to all entities, not just Players&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Deprecated PlayerValueChange and PlayerNetworkValueChange events&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Refactored Chat class functions to support multiple colours in a single message&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vehicle.GetClassByModelId&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vehicle:GetClass&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added VehicleClass enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Improved Lua errors with event argument printout&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added delta argument to PreTick/PostTick and Render/PostRender&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Angle.Delta&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vector2.Reflect and Vector3.Reflect&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added ComponentMultiply method to Vector2 and Vector3&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Weapon equality operator&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Server&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;  &lt;li&gt;Added module metadata&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added Player:Damage&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added Vehicle:SetStreamPosition and Vehicle:SetStreamAngle&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added Vehicle:Get/SetSpawnPosition and Vehicle:Get/SetSpawnAngle&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Can now disable collisions between two different types with Player/Server functions EnableCollision/DisableCollision&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added ClientModulesLoad event&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added Player:RequestGroupMembership(groupId, callback&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added StreamableObject:GetStreamedPlayers&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added SLED debugger support&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added suppressible PlayerAchievementUnlock event&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added Server:GetFrameTime&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added SendAutorunWhenEmpty config variable, default as false, to control whether autorun scripts are sent for empty modules&lt;br&gt;  &lt;/li&gt;&lt;li&gt;Added netstat command&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added ClientActor class which provides a basic client-side NPC interface&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added GameRender event for depth-tested rendering in the game world&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Main menu overhaul&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added support for streaming image resources with AssetLocation.Resource&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added support for Unicode characters in CharPress&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Vastly improved the chat window with word wrap and chat history&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added LocalPlayer:SetLinearVelocity&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Character class, common to Player and ClientActor&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Character:Get/SetLeftArmState&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Character:GetSeat&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vehicle:Set(Linear/Angular)Velocity&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeed&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added GetClimateZone method to streamed and client entities&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added ClimateZone enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added ShapeTrigger with events ShapeTriggerEnter and ShapeTriggerExit&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added TriggerType enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added VehicleTriggerType enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Player:GetAvatar&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added AvatarSize enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Featured tab to the server browser&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added description field to the server browser&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Server browser filters are now consistent between restarts&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Camera functions SetFOV and GetFOV&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added LocalPlayerEjectVehicle event&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added 'entity' and 'impulse' arguments to VehicleCollide event&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added LocalPlayer functions SetOxygen and GetOxygen&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added LocalPlayer:IsFriend(steamid/player&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Client:GetFrameTime&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Game:GetWeatherSeverity&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added ClientStreamableObject as a base class to Vehicle/Player&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added an optional boolean parameter to Physics:Raycast to disable the raycast filter&lt;br&gt;    &lt;/li&gt;&lt;li&gt;LocalPlayerBulletHit event now contains a bone argument&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added a setting to toggle vehicle camera snap and adjust timeout&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added a setting to toggle vehicle stunt camera&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added chat key and chat toggle key settings&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Removed apostrophe keybind opening console, added a setting to configure console keybind&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added support for correctly rendering the tab character in text&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Render:GetDepthEnabled&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added CursorType enum&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Mouse:SetCursor&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added FontAwesome and League Gothic fonts to resources&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added ability to navigate through TextBox history using Up and Down arrow keys&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Ctrl-Left/Ctrl-Right hotkeys to TextBox to facilitate moving the cursor word by word&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added Label:SetLineSpacing&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added TextBoxNumeric:Get/SetNegativeAllowed&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added gui_show_netstat console command&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Added window position and size launch parameters&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;General sync improvement&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Luabind now checks parent classes when looking up class members (class(&amp;quot;MyDerived&amp;quot;)(MyBase) in _init.lua works now)&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Scripts are now loaded in alphabetical order on all platforms&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed script profiler not counting network events&lt;br&gt;    &lt;/li&gt;&lt;li&gt;The marshaller now accepts table keys of any type&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Angles sent over the network no longer lose precision from compression&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Vector2/Vector3/Color statics can no longer be edited&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Comparing any API class with '==' should now work&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed random number generator not being seeded at startup&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Improved Timer precision&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed issue where IsValid would raise an exception for non-table/userdata types&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Server&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;    &lt;li&gt;Fixed issue with server memory not being freed on entity removal&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Cleaned up streamer code, hopefully reducing amount of server crashes&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed issue with world iterators not working correctly&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed a bug where scripts would still be run even if the server failed to start&lt;br&gt;    &lt;/li&gt;&lt;li&gt;Fixed SteamId outputting the community id when printed on Windows&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The client bug fixes exceed Steam's news post limitations, so for further information on the patch, check out our announcement post &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.jc-mp.com%2Fforums%2Findex.php%2Ftopic%2C5532.0.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;here&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[www.jc-mp.com]&lt;/span&gt;.&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/753586315656899590]]></link>
      <pubDate>Wed, 11 Nov 2015 08:28:45 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/753586315656899590</guid>
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    <item>
      <title>0.2 Release Date</title>
      <description>0.2 will be releasing this Wednesday the 11th at 08:00 UTC. Check out the massive changelog!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.jc-mp.com%2Fforums%2Findex.php%2Ftopic%2C5532.0.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.jc-mp.com/forums/index.php/topic,5532.0.html&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/753585681833578692]]></link>
      <pubDate>Sun, 08 Nov 2015 16:16:25 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/753585681833578692</guid>
    </item>
    <item>
      <title>0.2 Public Beta Patch</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;Thanks for all the testing so far!&lt;br&gt;We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away.&lt;br&gt;&lt;br&gt;We have updated the publicbeta branch with following changes:&lt;/div&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;New Features&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added ComponentMultiply method to Vector2 and Vector3&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Added &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FLua%2FClient%2FVehicleTransmission&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;VehicleTransmission&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;, with methods Get/SetGear, Get/SetClutchDelayTime and more&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FLua%2FClient%2FVehicleSuspension&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;VehicleSuspension&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;, with methods Get/SetChassisDirection, Get/SetStrength and more&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwiki.jc-mp.com%2FLua%2FClient%2FVehicleAerodynamics&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;VehicleAerodynamics &lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[wiki.jc-mp.com]&lt;/span&gt;for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeed&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Added chat key and chat toggle key settings&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/div&gt;&lt;br&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Shared&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed StuntPos and MG sync states incorrectly setting Character position resulting in crazy vehicle physics and desync&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Server&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Cleaned up streamer code, hopefully reducing amount of server crashes&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;    &lt;div class=&quot;bb_h1&quot;&gt;Client&lt;/div&gt;    &lt;ul class=&quot;bb_ul&quot;&gt;        &lt;li&gt;Fixed crash caused by accessing Character methods before it is loaded&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Hopefully fixed issue with Rico model being invisible&lt;br&gt;        &lt;/li&gt;&lt;li&gt;PostRender now renders over everything, replicating previous behaviour&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Fixed the sound pop issue on Windows 10, courtesy of emoose from ElDewrito&lt;br&gt;        &lt;/li&gt;&lt;li&gt;ReturnPressed event of a TextBox is now triggered on key down, instead of key up&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Disabled Tab behaviour of the Enter key in TextBox as it appears to move to the next control in the entire scene&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Removed palaver, as its implementation burden outweighed the value it provided&lt;br&gt;        &lt;/li&gt;&lt;li&gt;Temporarily disabled SSAO as a hotfix for AMD graphics issues&lt;br&gt;    &lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/786231969298240840]]></link>
      <pubDate>Tue, 15 Sep 2015 17:15:21 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/786231969298240840</guid>
    </item>
    <item>
      <title>0.2 Announcement</title>
      <description>Announcing JC2-MP 0.2: our largest update yet. Scriptable NPCs. Achievements. Unicode. Better sync. And more.&lt;br&gt;&lt;br&gt;Check it out! &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.jc-mp.com%2Fforums%2Findex.php%2Ftopic%2C5587.0.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://www.jc-mp.com/forums/index.php/topic,5587.0.html&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/JC2-MP/announcements/detail/794112366314982570]]></link>
      <pubDate>Sun, 06 Sep 2015 12:30:52 +0000</pubDate>
      <author>Trix</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/JC2-MP/announcements/detail/794112366314982570</guid>
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