Source SDK
[SOLVED] Env_fade and multiplayer
I'm working on a multiplayer map with teleporters. When a player enters a teleporter, an env_fade entity is triggered which makes the screen fade from white. However, if one player triggers the teleporter, then the env_fade is played on all the players' screens. Is there a way to make the env_fade only appear to the player who triggered it?
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It is possible in all source game with an "hidden" flag.

In the env_fade properties, turn off smart edit, and put spawnflags to 4

Then check the flag section, there should be a ??? flag checked.
Keep it checked, and check/uncheck the other flags

That flag is in all source games since Alien Swarm release (tf2, css, got updated to have it). But it's not in the default fgd, so you cant see it.
Hey! This was a huge help, but I realized that it's been so long that this might be updated for some of the Source games.

There's a new flag in the Garry's Mod Hammer called "Activator only" and if you check that, it'll do the same thing as the ??? flag. So keep an eye out for any flags that look like this.

I figured this out because that was the flag that was checked when I set spawnflags to 4.
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