Source Filmmaker

Source Filmmaker

model not moving for some reason
I had made an animation and it was working fine but for some reason, it would only show one frame of each shot and not the model/medic is not moving at all. Sound is fine and in the motion editor shows that it's suppose to be moving. can any one help.
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Origineel geplaatst door McDave135:
- the model/medic is not moving at all. - the motion editor shows that it's suppose to be moving. -
In the Clip Editor, double-click the shot, extend all yellow bars in the timeline to cover the whole shot (by dragging on their edges, not by just moving the entire bars), click on the curvy up arrow to return to the normal Clip Editor afterwards, and switch to the Motion or Graph Editor afterwards.

If this fixes it, then you can avoid this in the future by making the shot longer than you need before creating animation sets. This can happen with existing animation sets when you extend a shot (even if you blade the shot) - so if you make the shot longer than you need first, you'll avoid this problem.
It was already like that with yellow bars.. but i tried it anyways but it didn't work.

Origineel geplaatst door Zappy:
Origineel geplaatst door McDave135:
- the model/medic is not moving at all. - the motion editor shows that it's suppose to be moving. -
In the Clip Editor, double-click the shot, extend all yellow bars in the timeline to cover the whole shot (by dragging on their edges, not by just moving the entire bars), click on the curvy up arrow to return to the normal Clip Editor afterwards, and switch to the Motion or Graph Editor afterwards.

If this fixes it, then you can avoid this in the future by making the shot longer than you need before creating animation sets. This can happen with existing animation sets when you extend a shot (even if you blade the shot) - so if you make the shot longer than you need first, you'll avoid this problem.
Origineel geplaatst door McDave135:
It was already like that with yellow bars.. but i tried it anyways but it didn't work.
You might just have "muted" the shot by pressing V (which disables animation in it). In the Clip Editor, right-click the shot and choose "Unmute Clips".
Origineel geplaatst door Zappy:
Origineel geplaatst door McDave135:
It was already like that with yellow bars.. but i tried it anyways but it didn't work.
You might just have "muted" the shot by pressing V (which disables animation in it). In the Clip Editor, right-click the shot and choose "Unmute Clips".
It didnt work but im just going to start on a new animation. anyway, thanks for trying to help me.
Origineel geplaatst door McDave135:
It didnt work -
In the Clip Editor, select the current shot. You can only manipulate animation sets in the last-selected shot. Then, switch to the Motion or Graph Editor afterwards to manipulate them.
(If you're using the Motion Editor, also click in the timeline and press Ctrl+A to select all of time, and optionally adjust the time selection afterwards.)

If you had shot A selected and looked at animation curves in shot B, then those animation curves actually belong to shot A rather than B, which might explain why nothing happened in shot B.



If that doesn't fix it, then please record a video of the issue, upload it to something like YouTube or Google Drive, and copy and paste a link to the video here for us to see.

The video should show the Clip Editor (to see whether the shot is muted and whether it's currently selected), the model's animation curves in the Motion/Graph Editor, you trying to animate the model, all of the yellow bars when you double-click the shot in the Clip Editor, and what happens when you play through the shot.
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